![]() i used r25, g19, b5ĭiffuse level (the one below the diffuse colour box) = 50įirst Specular Level Colour = r255, g215, b129 ![]() Standard Material set to ‘Multi-Layer’ in the basic parameters rollout.ĭiffuse colour set to extremely dark gold/brown colour i.e. I’ve been playing about for a while and came up with a pretty nice looking gold material (I’m not trying to say it perfect in any way but its good start) Gold, you would think would be easy, just change the diffuse colour right? wrong. To maximise the realism of your textures we recommend using high quality photo textures from the #1 texture website Chrome is easy, almost 100% reflective. ![]() "Creating a gold material in 3Ds Max " by Michael Grote
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